The simplest way is to create another matrix, which has the dimensions N * M (if the original has M * N) and then use nested loops to copy values from one matrix to another… Just mind the correct index usage.
static int[,] RotateMatrix(int[,] oldMatrix)
{
int[,] newMatrix = new int[oldMatrix.GetLength(1), oldMatrix.GetLength(0)];
int newColumn, newRow = 0;
for (int oldColumn = oldMatrix.GetLength(1) - 1; oldColumn >= 0; oldColumn--)
{
newColumn = 0;
for (int oldRow = 0; oldRow < oldMatrix.GetLength(0); oldRow++)
{
newMatrix[newRow, newColumn] = oldMatrix[oldRow, oldColumn];
newColumn++;
}
newRow++;
}
return newMatrix;
}
So a basic sample would look like:
class RotateMaxtrixConsole
{
static void Main(string[] args)
{
int[,] matrix2D = new int[,]
{
{ 1, 2 },
{ 3, 4 },
{ 5, 6 },
{ 7, 8 }
};
Console.WriteLine("original matrix content:");
DisplayMatrix(matrix2D);
int[,] rotatedMatrix = RotateMatrix(matrix2D);
Console.WriteLine("rotated matrix content:");
DisplayMatrix(rotatedMatrix);
Console.WriteLine("press <AnyKey> to exit.");
Console.ReadKey();
}
static int[,] RotateMatrix(int[,] oldMatrix)
{
int[,] newMatrix = new int[oldMatrix.GetLength(1), oldMatrix.GetLength(0)];
int newColumn, newRow = 0;
for (int oldColumn = oldMatrix.GetLength(1) - 1; oldColumn >= 0; oldColumn--)
{
newColumn = 0;
for (int oldRow = 0; oldRow < oldMatrix.GetLength(0); oldRow++)
{
newMatrix[newRow, newColumn] = oldMatrix[oldRow, oldColumn];
newColumn++;
}
newRow++;
}
return newMatrix;
}
static void DisplayMatrix(int[,] theMatrix)
{
for (int curRow = 0; curRow < theMatrix.GetLength(0); curRow++)
{
for (int curColumn = 0; curColumn < theMatrix.GetLength(1); curColumn++)
{
Console.Write(theMatrix[curRow, curColumn] + " ");
}
Console.WriteLine();
}
Console.WriteLine();
}
}